Grinding and Leveling Up

I love playing action RPG.

I have enjoyed the Diablo series, HellGate London, Castlevania: Symphony of the Night, and most of the newer Castlevania Series. Even free ganes I download from online to my android phone are with action RPG elements.

And I always enjoyed playing as a fighter, never those characters that employs stealth, magic or speed. Read more on RPG character.

And I realized that the reason why I actually enjoy action RPGs much, much, much more than any types of games (second favorite: strategy such as tower defence) is simply the simplicty of it:

play more = level up = stronger = beat everyone else

Quite a straightforward theory, but it’s fair to me. The more I train and level up, the better and stronger I get, and the better my chances of success. Heck, I may even have much much more fun when I’m much more trained.

I then found out that this is called “grinding”, and I am totally cool with it. Because I agree with it.

Malcolm Gladwell in his book “Outliers” said that to be a master in any given craft, one must purposefully train and get experience, of about 10,000 hours to mastery.

That is an idea I’m open to, and embrace.

If you find yourself complaining and whining, realize that you’re grinding, and it’d take some time to get to where you wanna go. If you think that you don’t really like where you’re headed now, then you’d better make a change, and don’t waste time.

Time is precious, and you can never get back yesterday.

However, if you’re sure that your direction now is the direction you want to go towards, then by all means, go straight ahead, don’t wait up.

RPG Character And Life Perspective

I realized that I love (and still do) playing action RPG games, and titles I have enjoyed includes the Diablo series, HellGate London, Castlevania: Symphony of the Night, and most of the newer Castlevania Series. Even free ganes I download from online to my android phone are with action RPG elements.

In the recent years, I realized that I actually prefer to play more melee-based characters (think warriors, fighters, barbarians) rather than characters that employs magic, stealth or ranged attacks.

Personally, I find it much more tedious and complex (must be a little slow in the head, I guess), playing as melee fighters are so much more straight-forward and simple.

Beat baddies up, beat the big boss, save the lass/day. Rinse and repeat. And I’m pretty happy doing just this, again and again.

I find that I can draw parallels towards my preference of melee characters onto my life and business – I like to make things simple, and I embrace openness, in more matter easy or hard to do things. No sleight-of-hand, or trying to move faster than the other.

I prefer to deal with the matter openly, where it’s open for everyone to see, and I embrace fairness. Maybe that’s why often in games, warriors and fighters are “tankers” where they go headlong into battles, whereas the magic-users and ranged attackers stay from a safe distance.

It also reflects on my management style, where I have to do what I have to do, whether I like it or not. Happy and light things are easy to do, but hard things…oh, the hard things, I still brace to do them.

Come to think about it, there are only a few classes of action RPG characters:

  • Melee fighers/warriors/berserkers
  • Magic-users warlocks/sorcerors/shaman
  • Ranged archers/gunmen/engineers
  • Stealth thieves/ninja/assassins

So I’ve shared about melee fighters, let’s learn a bit more about the other types of characters.

  • Magic-users warlocks/sorcerors/shaman/cleric

    Magic users are individuals dedicated to the craft of elements of magic, and though there’s a few schools of thoughts that gets nitty gritty, let’s just agree that magic is the ability to harness energy in the environment to create an magical move can harness elements, animate dead, heal the sick etc

    There is an increased focused on mentality and intellectual prowess.

    In life, I would say that these people are the “thinkers”, capable of structuring complex theories, models and programs, such as

    At the best end, you will get the scientists, astrologers, dealmakers who creates things for the good of people and society at large. At the nastiest end, you will get the individuals who plan and scheme fraud, vice and evil.

  • Ranged archers/gunmen/engineers/snipers

    Ranged attackers are individuals that employs devices that allows them to attack from afar, and focuses a lot on high precision, speed and accuracy.

    The devices range from guns, to bows, to crosss bows, to spears, to javelins etc.

    In life, I would say that these people are people that work in support and more back-end, think administrators, bean-crunchers. Good side you will get fantastic administrators and champions of good cause; at the bad end you will get terrible administrators who creates difficulties for individuals or groups.

  • Stealth thieves/ninja/assassins

    Thieves, ninjas and assassins prefer to use stealth and the cover of darkness to perform their deeds (most of their strongest attacks are usually done when in stealth mode).

    They employ short blades and interesting death weapons (think qatars, daggers), and work with high speed and accuracy kills. Many of them employ the use of poisons and precision attacks for maximum damage.

    In life, I would say that these people are work behind the scenes to get things done. At the nastiest end, you will get the back-stabbing kind that enjoys putting people down. At the best, these are wonderful people who had helped so much but you’d almost never realize.

Think about it.

  • What is your main action RPG character?
  • Who are the warriors, magic-users, ranged attackers and stealth assassins you face everyday in your life and work place?
  • How can you modify your approach, now that you know the characters of the people in your life?